Game Development
Game Development
I first got into game development at a young age, quickly finding a passion for creating and designing games. As I honed my skills, I went on to complete multiple small games, excel in tournaments, and take on larger projects. However, despite my love for game development, I eventually had to cut my career short to focus on other pursuits that offered more academic benefits.
Year
2022
Category
Coding



Learning about it
Learning about it
Growing up, video games were my primary source of entertainment, but by the age of 10, my curiosity led me to explore how these games were made. Eager to learn, I enrolled in a game development course for Unity. However, my limited math knowledge and young age made it difficult to keep up, and I eventually had to quit.
Despite this setback, I continued experimenting on my own. Over the next two years, from ages 10 to 12, I worked on several small, incomplete projects that allowed me to steadily build my skills. By 12, I was ready to take on another game development course, which I successfully completed. By 13, I had gained enough experience and confidence to start working on projects that were polished and release-worthy.
Growing up, video games were my primary source of entertainment, but by the age of 10, my curiosity led me to explore how these games were made. Eager to learn, I enrolled in a game development course for Unity. However, my limited math knowledge and young age made it difficult to keep up, and I eventually had to quit.
Despite this setback, I continued experimenting on my own. Over the next two years, from ages 10 to 12, I worked on several small, incomplete projects that allowed me to steadily build my skills. By 12, I was ready to take on another game development course, which I successfully completed. By 13, I had gained enough experience and confidence to start working on projects that were polished and release-worthy.
Learning about it
Growing up, video games were my primary source of entertainment, but by the age of 10, my curiosity led me to explore how these games were made. Eager to learn, I enrolled in a game development course for Unity. However, my limited math knowledge and young age made it difficult to keep up, and I eventually had to quit.
Despite this setback, I continued experimenting on my own. Over the next two years, from ages 10 to 12, I worked on several small, incomplete projects that allowed me to steadily build my skills. By 12, I was ready to take on another game development course, which I successfully completed. By 13, I had gained enough experience and confidence to start working on projects that were polished and release-worthy.
Projects
Projects
Between ages 13 and 14, I hit what I consider my Game Development prime. During this time, I created four short games, each one a learning experience. I also entered a game development tournament, where I placed 38th out of 3,000 contestants.
Encouraged by these successes, I began working on my first commercial release. I shared development logs that attracted thousands of views, and people even made videos about my game. It was an exciting period, but once I was admitted to Andover, I had to abandon the project because it demanded more time than I could manage.
Between ages 13 and 14, I hit what I consider my Game Development prime. During this time, I created four short games, each one a learning experience. I also entered a game development tournament, where I placed 38th out of 3,000 contestants.
Encouraged by these successes, I began working on my first commercial release. I shared development logs that attracted thousands of views, and people even made videos about my game. It was an exciting period, but once I was admitted to Andover, I had to abandon the project because it demanded more time than I could manage.
Projects
Between ages 13 and 14, I hit what I consider my Game Development prime. During this time, I created four short games, each one a learning experience. I also entered a game development tournament, where I placed 38th out of 3,000 contestants.
Encouraged by these successes, I began working on my first commercial release. I shared development logs that attracted thousands of views, and people even made videos about my game. It was an exciting period, but once I was admitted to Andover, I had to abandon the project because it demanded more time than I could manage.
The Future
The Future
It has now been almost two years since I paused my game development career. At the moment, I don’t see myself returning to game dev soon, as I’m focusing on learning other forms of coding that are more relevant for internships and job opportunities. Despite this shift, I thoroughly enjoyed my time in game development. If I find the time to revisit it, perhaps in college, I would definitely consider picking it up again, as I felt quite talented in that area.
It has now been almost two years since I paused my game development career. At the moment, I don’t see myself returning to game dev soon, as I’m focusing on learning other forms of coding that are more relevant for internships and job opportunities. Despite this shift, I thoroughly enjoyed my time in game development. If I find the time to revisit it, perhaps in college, I would definitely consider picking it up again, as I felt quite talented in that area.
The Future
It has now been almost two years since I paused my game development career. At the moment, I don’t see myself returning to game dev soon, as I’m focusing on learning other forms of coding that are more relevant for internships and job opportunities. Despite this shift, I thoroughly enjoyed my time in game development. If I find the time to revisit it, perhaps in college, I would definitely consider picking it up again, as I felt quite talented in that area.
More Works More Works
More Works More Works
Alfonso
Alfonso
Alfonso
Alfonso
IG | Poncho.2008
GO BACK TO TOP
IG | Poncho.2008
GO BACK TO TOP

